With four the game certainly nears perfection. It's 20 minutes of absolute bliss. Interesting tactical decisions, a hint of overall strategy and some luck or player interaction chaos - make sure you max out your highest dolmens and you're set for glory.
If I ever want an arts & crafts project, I might consider doing a nice-looking re-theming of Die Dolmengötter. The theme is completly bogus and the board is somewhat ugly - I think it could be nicer. I have no idea of a suitable theme, though.
Preference - A traditional card game. There are actually several similar games with the same name, usually identified by the country of origin. We play the Russian variation, which I believe is slightly more complicated than the more usual Austrian game. It's no Bridge, but a nice three-player game that is just challenging enough while being easy to teach - very easy, if the student has ever played a trick-taking game with bidding.
Preference also plays fast enough. It's a charming game and though it only works with three players, it's become a very likely choice if there are three players including me and Hannu and someone who doesn't hate traditional card games. This one's definitely worth trying if you're looking for a trick-taking game for three and want something more casual than Skat.
Tolstoy was a fan of the game. Oh, and when we play Preference, it looks just like in this painting by Viktor Vasnetsov. The archive copy of The PrefPage is probably the best source for rules in English, though it's slightly vague. Wikipedia has more.
Le Truc - This is another traditional card game that has gained local popularity. Ok, so Hannu likes it. Sid Sackson saw the greatness in this game and listed it in his A Gamut of Games. It is truly a great game. Very simple on the surface: three-card trick-taking with suits having no significance at all. However, the scoring system is where the game shines.
The possibility to raise the stakes mid-hand makes Le Truc work slightly like poker. Many elements are there: bluffing, slow-playing, going all-in. Le Truc is simple, but makes for a great two-player filler, since after all, everybody is carrying a 32-card pack with them all the time anyhow (what? You don't? I know I do). The game is best played in rubbers, at least the best two out of three, preferably even more, since there's plenty of luck involved and getting to know your opponent makes for a better game.
I should probably rate this one a ten, since I expect it has a good chance to stay in my standard repertoire for the rest of my life.
I've only played three times - two two-player games of Unit 3, one three-player game of Unit 2 - which is a shame, but these longer games are hard to play. 1825 is just too long to fit comfortably in our weekly game nights. However, I can easily say this is my favourite 18xx game.
Why? Qwirkle is simple, has enough luck and skill involved, looks nice, feels nice... It's non-offensive and perhaps a tad bland. I don't think many people are going to list it as their number one favourite, but I don't think many people hate it, either. It's an easy-going, fun game, with enough new and enough familiar. A solid game, with just one flaw - that's the score-keeping, which is somewhat clumsy.
Games I've kept on enjoying
Mahjong - I got back to mahjong this year, enough to do a mahjong web site in Finnish. That was - and is - a fun project, and something that was missing from the web. The site isn't tremendously popular (less than thousand visits a month these days), but at least the few visitors are really active with the Google ads.I've played few games, experimenting with new rules instead of the good-old Japanese classical rules. I've tried the Chinese official rules, modern Japanese rules and the World Series of Mahjong rules. It's the WSoM rules I like the most, they are simple yet give the player enough options. I will play with just about any rules, though, as long as only the winner of the hand is paid. That's where I draw the line.
I also spent some quality time with Four Winds Mahjong, as I had to buy a Windows laptop to do my new job properly. They haven't released a new version, but the old one is still highly functional and an excellent tool for getting used to different mahjong rule sets.
The Secret Blueprints of Steam maps intrigue me a lot. I tried them once, but the company wasn't the best possible - it just isn't a newbie-friendly way to play. I'd really like to try the blueprints with experienced players.
I also got to try New England Railways, an ancestor of Age of Steam. There are interesting differences and similarities, and while my opponents weren't excessively interested in this game, I found it rather charming.
Tarock - We've continued playing tarock - and it is definitely tarock we play, not tarocco or tarot, as we mostly play the Slovenian game with four and Strohmann with two. With three we play Preference, though Cego might be worth trying. We've only played Cego once, and that was with five if I remember correctly, and I get the feeling Cego is a three-player game.
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